


Nonetheless, caring for animals is a lot of work and for those willing to do that work, this is the layout for you! What Makes this Layout Great: For those looking to follow a layout and have room for your own projects, this layout leaves the far left corner nearly empty for all of your creative necessities.īoth coops and barns offer players a unique experience that members of the community either hate or love.With more trees, players can maximize their wine and juice production and earn themselves a hefty profit. Maximizing the long lines of the farm, this layout puts a larger focus on fruit trees.For the players who like to process wine and juice, this one's for you! What Makes this Layout Great: This farm layout allows for long lines of fruit trees and plenty of area for the other essential categories of player’s farms.

Allows for more buildings to be placed in the future if the player wishes to expand their farm.This layout gives the player a nearly complete setup with plenty of room to spare.

Spacious Farmįor players who don’t want an overly claustrophobic farm, this spacious farm layout is both efficient and spread out. All layouts featured are great in their own ways! Additionally, all layouts featured in this list are for the standard farm layout, not specialty farm layouts. We’re going to count down the best farm layouts to help you set up your farm for success.ĭisclaimer: Depending on a players personal playstyle, layout placement may vary. Since its release date in 2016 members of the Stardew Valley community have created some impressive farms. This spreadsheet that Blade made has the probability of iridium on any floor, if you're curious.In a game that revolves around currency and efficiency, establishing a farm layout that maximizes product and profit is important. At least not consistently - people might be able to get to a floor or two that's all iridium by luck, not sure. So in version 1.4.0 you could definitely have gotten to a point where the floors were all iridium nodes, but now I don't think you can do it without mods. So that's why CA changed the spawn rate after floor 100 (as well as nerfing explosive ammo heavily and restricting magic rock candy to one a week). As FilthyGorilla mentioned, it used to continue increasing at the same rate after floor 100, but then 1.4.0 added the ability to trade jades for staircases and the ability to stack up to 999 staircases in one inventory slot (as well as magic rock candy and desert warp totems), so then Skull Caverns became insanely profitable and a few min-maxers asked CA to nerf it. Not just after floor 50 - the probability of a rock being an iridium node increases as you go from floor 0 to floor 100, and then continues to increase but much more slowly after floor 100. (According to the wiki, there were some Skull Caverns changes in 1.3.27, but that's not one of them.) Pretty sure that change was actually version 1.4.1.
